Master in Audiovisual Innovation & Interactive Environments
Develop interactive audiovisual environments and experiences for recreational, cultural, exhibition and/or commercial spaces that generate unique emotions.
Description of the curriculum
- Edition: 8th
- Teaching period: from October 2025 to June 2026. Final master's project presentation: June 2026
- Schedule: from Monday to Thursday from 6 p.m. to 9 p.m.
- Modality: on-site
- Language: Spanish
- Price: 9.730 €
- Qualification: Master's Degree in Audiovisual Innovation & Interactive Environments awarded by the UVic-UCC
- Credits: 60 ECTS
Presentation
Modern society needs technical and creative professionals who understand interactive media and computational language to explore, through research and experimental projects, the possibilities and limits of technology as a narrative and expressive tool.
The growing interest in technological languages within the visual arts, along with the expansion of festivals and research spaces that integrate art, science, and technology, demands artists and professionals who can appreciate the potential of technological tools and develop creative and critical skills.
The Master in Audiovisual Innovation and Interactive Environments emphasizes learning to think in ways that allow us to communicate with machines, enabling us to be active creators in the world we inhabit, not merely users of technology, thereby contributing our own meanings and visions.
The program covers topics such as audiovisual culture, art and new media, interactive storytelling, computational thinking, physical interaction, generative graphics, off-screen visuals, digital fabrication, creative robotics, generative audio, light control and simulation, and virtual reality. It is aimed at professionals and students in audiovisual fields, fine arts, design, communication, engineering, architecture, and artists seeking to expand their understanding of technology, interactivity, and new media.
Syllabus
Module 1 - Theoretical foundations of the new media
This module is an introduction to artistic, aesthetic, technical and non-linear narrative theoretical foundations. It will cover concepts and basic terminology, as well as the corpus of notable projects in the field of audiovisual and interactive innovation.
- Computational Art: References and future visions
- General culture related in the field
- Historical references and state of the Art
- Interactive narrative
- Interactive audiovisual narrative: Web documentaries, scenography, and participatory projects
- Introduction to creative and generative programming
- Computational Thinking
Module 2 - Audiovisual innovation
This module provides practical immersion in the new languages and real time audiovisual technologies, based on both algorithmic methodologies (through the code made by students using open source platforms) and the use of specific commercial software.
- Real-Time Video. Artistic References: Visual music, experimental cinema, live cinema, VJ.
- Off-Screen Audiovisuals. Artistic References. Perception and perspective, Mapping, Pixel mapping.
- Generative Graphics. Artistic References. Algorithmic systems. Processing.
- Lighting Design, Control, and Simulation. Light and perception. Artistic references. DMX, 3D simulation.
- Generative Audio and Sound Design. Artistic References. Sound synthesis, sampling, dsp, PD, Audacity, analysis Audio, communication, and interaction; psychoacoustics and perception, immersion, generative audio, and music AI.
Module 3 - Interaction
This module presents the concepts and technical tools that are essential to understanding and creating non-linear projects in which the spectator becomes a participant and the controller of the audiovisual piece.
- Tangible Interaction and Integration of Interactive Systems
- Interaction Design Theory and Interactive Communication
- Physical Installations and Full-Body Interfaces
- Communication Protocols: OSC, MIDI, PHP, etc.
- Tangible Interactive Systems: Embedded interaction, among others
- Physical Interaction Design
- Electronic Programming with Arduino
- Wireless Systems for Physical Interaction
- Prototyping, Digital Fabrication, and Creative Robotics
- Virtual Reality, Simulations, and 3D Digital Environments
Module 4 - Master's Degree Final Project
The Final Project (TFM) is a multidisciplinary project that integrates innovative technologies, processes and languages through a critical and coherent dialogue. The TFM can take the form of an interactive installation, a digital scenography, an interactive object or any other format that has been analysed during the master's degree.
The TFM, carried out in groups of 3-4 students, must be presented and defended before a panel of experts and media professionals who will evaluate its potential and implementation.
Projects
Flora, Jardín electrónico by Judit Castells, Paula Jaime, Daniela Guevara, Mariana Pachón
La depresión de Danakil by Arrate Ayala, Andrea Badia, Carlos Dubón, Marina Gómez
Teachers
Coordinator
Mónica Rikić
Degree in fine arts. Electronic art and creative programming. Master in Audiovisual Innovation & Interactive Environments Coordinator.
Omar Alvarez
Audiovisual producer and Technical Director
Quelic Berga
Doctorate in the Network and Information Technologies
Anna Carreras
Master's Degree in Audiovisual Media
Luca Carrubba
Cultural manager, Digital art curator
Luis Colaço
Creative Technologist
Antònia Folguera
Curator and arts and digital cultural communications specialist
Mariel Fuentes
Master's Degree in Interior Design
Daniel Gallardo
Doctor in Information Technology
Citlali Hernández
Doctoranda. Licenciada en Diseño Industrial. Artista multidisciplinar
Xavier Maixenchs
Industrial and Audiovisual Designer
Xavi Manzanares
Bachelor's Degree in Architecture from ETSAB / UPC. Electronic Art. Generative Algorithmic Sound.
Mónica Rikić
Degree in fine arts. Electronic art and creative programming. Master in Audiovisual Innovation & Interactive Environments Coordinator.
Diego Suárez
Technical Engineer of Telecommunication, specialty in Electronic Systems
Career opportunities
- Creative director.
- Art director.
- Programmer.
- Curator or designer (visual and/or sound) specialising in: adiovisual shows, interactive installations, audiovisual instruments, digital scenography, creative programming, electroacoustic music composition, digital art, interactive and wearable products, interactive digital interior design and window dressing, generative design, museography.
Admission and enrolment
Pre-enrolment and Admission
To apply for a master’s or postgraduate program at BAU, you must request your admission through the pre-enrolment process. Each application is evaluated by the program’s academic coordination team to balance the group composition and provide high-quality training.
BAU's master's and postgraduate programs have limited spots. The pre-enrolment process remains open until all available spots are completed. Therefore, we recommend applying early to ensure your place in the program.
For detailed information on the required documents and the steps to follow, please check the enrolment process for a master’s or postgraduate program.
Enrolment
Once the admission is confirmed, you will receive an email with the result and the instructions to complete your enrolment and confirm your place.
Two payment options are offered:
- Single payment (5% early bird discount until 12/31/2024, inclusive. 2% discount from 01/01/2025).
- Payment in 3 installments, with no additional charges.
Check here for full details on payment options and for scholarships and grants.
BAU students and alumni who have completed at least 50% of the credits for the Bachelor's Degree, Higher Degree in Design, or Graphic Design Diploma, or 100% of the credits for a Master’s or Postgraduate program, will receive a 10% discount.
Academic regulations for Masters and Postgraduate Degrees of BAU.
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