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Master in audiovisual innovation & interactive environments

The Master’s Degree in Audiovisual Innovation and Interactive Environments places emphasis on experimentation with a wide variety of different audiovisual and interactive media oriented towards innovation and the creation of new formats and multidisciplinary environments.

  • Edition: 2nd
  • Teaching period: From October 2019 2nd to June 2020. Final master's project presentation: June 2020.
  • Schedule: Tuesday, wednesday and thursday from 19 to 22 h
  • Modality: On site
  • Language: Spanish
  • Price: 7.980 €
  • Qualification: Master's Degree in Audiovisual Innovation & Interactive Environments awarded by the UVic-UCC.
  • Credits: 60 ECTS

Presentation

Multidisciplinary environments are expanding rapidly, these environments are inherent to today's society and have a growing need for professionals and artists who combine technology with art, design and creativity. The need for technicians and creatives who understand the audiovisual language, interactive media and generative language; who can see and understand the possibilities and limits of technology as a creative tool; and who know how to propose and create projects or prototypes that make use of such possibilities and validate their ideas; technicians and creatives who build innovative environments and spaces, who take the baton and propose, experiment, elaborate and innovate new languages and codes using the nascent technologies of the moment. For this reason, this master's degree aims to train professionals who are capable of proposing innovative solutions in multidisciplinary environments that combine technology with art, design and creativity.

This Master’s Degree is composed of interrelated thematic modules that deal with the disciplines and themes of visual culture; art and new media; real-time video; off-screen audiovisual; motion graphics; generative graphics; physical interaction design; tangible interaction; interaction systems design; interactive narrative; generative audio; musical composition and sound design; electronic prototyping; the design, control and simulation of light; digital manufacturing; wearables; virtual reality; mathematics and physics for audiovisual...

In order to complete their training, students must develop a final project in which the acquired knowledge can be applied to demonstrate that they have mastered these technical and creative skills with a sufficient degree of audiovisual and/or interactive innovation, and determine the feasibility of the project (budget, subsidies) and its positioning (arts market, institutions, festivals).

 

 

Syllabus

The programme has 4 modules:

Module I - Theoretical foundations of the new media

Module II - Audiovisual innovation

Module III - Interaction

Module IV - Master's Degree Final Project

Programme

Module I - Theoretical foundations of the new media

This module is an introduction to artistic, aesthetic, technical and non-linear narrative theoretical foundations. It will cover concepts and basic terminology, as well as the corpus of notable projects in the field of audiovisual and interactive innovation.

Contents:
  • Art and new media.
  • General culture related to the subject: experimental cinema, Bauhaus, Fluxus, MTV, 20th century music, architecture…
  • Fundamentals of history: state of the art, Lev Manovich...
  • Interactive narrative
  • Interactive audiovisual narrative, webdocs, scenographies and participatory projects
  • Introduction to algorithmic programming
  • Mathematics and physics for audiovisuals: arithmetic, trigonometry, colour spaces, wave mechanics, differential calculus, vector calculus

Module II - Audiovisual innovation

This module provides practical immersion in the new languages and real time audiovisual technologies, based on both algorithmic methodologies (through the code made by students using open source platforms) and the use of specific commercial software.

Contents:
  • Real-time video: Artistic references. Visual music, experimental cinema, live cinema, VJ, resolume, qlab, vdmx…
  • Off-screen audiovisual: Artistic references. Perception and perspective, mapping, pixel mapping
  • Generative graphics: Artistic references.  Algorithmic systems. Processing
  • Design, control and simulation of light: Light and perception. Artistic references. DMX, 3D simulation
  • Generative audio and sound design: Artistic references. Digital audio, sound synthesis, dsp, PD, MAXMSP. Analysis of pieces, harmony rhythm, instrumentation, psychoacoustics, Reaper ableton, m4

Module III - Interaction

This module presents the concepts and technical tools that are essential to understanding and creating non-linear projects in which the spectator becomes a participant and the controller of the audiovisual piece.

Contents:
  • Tangible interaction and integration of interactive systems
  • Theory of interaction design and interactive communication
  • Physical installations and full body interfaces
  • Communication protocols: OSC, MIDI, PHP…
  • Tangible interactive systems, multi-touch, TUIO, embedded interaction, etc.
  • Physical interaction design
  • Prototyping, digital production and Wearables
  • Virtual reality and augmented reality
  • Unity, Unreal

Module IV - Master's Degree Final Project

The Final Project (TFM) is a multidisciplinary project that is worked on in teams and integrates innovative technologies, processes and languages through a critical and coherent dialogue. The TFM can take the form of an interactive installation, a digital scenography, an interactive object or any other format that has been analysed during the master's degree.

The TFM must be presented and defended before a panel of experts and media professionals who will evaluate its potential and implementation.

Contents:
  • Submission of proposals
  • Analysis of the feasibility and positioning of the proposals
  • Selection of the final proposal
  • Production of the TFM
  • Defence of the TFM before a panel of experts

Career opportunities

Creation of content and applications for:

  • Audiovisual shows
  • Interactive installations
  • Audiovisual instruments
  • Digital scenography
  • Creative programming
  • Interactive products
  • Window dressing and interactive digital interior design
  • Generative design
  • Museography

Payment methods

Total cost of the course: 7.980 €

Payment methods

BAU, Design College of Barcelona offers different terms of payment:

  • Single payment: attracts a 3% discount
  • Part payment, in three installments:
    • 1st payment consisting of 40 % of the fees on enrollment
    • 2nd payment consisting of 30% of the fees before November 5th
    • 3rd payment consisting of 30 % of the fees before January 5th

Former students of BAU benefit from 10% discount on any of the courses. A former student of BAU is a student who, not being registered in the current academic year, has exceeded 50% of the credits for a Degree, Higher Degree in Design or the BAU Nit (BAU Evening); or 100% of the credits for any of the Master’s or Postgraduate degrees.

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