Master in Digital Experience Design
Become a Product Designer and take your skills to the next level. Master advanced tools and key methodologies like Agile and Design Sprint to design memorable and effective digital experiences. Learn to create user-centered products, successfully tackling the challenges of digital interaction in a constantly evolving world. Get ready to transform the way users interact with technology!
Description of the curriculum
- Edition: 9th
- Teaching period: from October 2025 to June 2026. Final master's project presentation: June 2026
- Schedule: from Monday to Thursday from 6 p.m. to 9 p.m.
- Modality: on-site
- Language: Spanish
- Price: 9.550 €
- Qualification: Master's Degree in Digital Experience Design awarded by the UVic-UCC
- Credits: 60 ECTS
Presentation
The Master's in Digital Experience Design at BAU aims to train multidisciplinary designers specialized in creating innovative digital products. Students will acquire advanced skills in digital experience design, in-depth knowledge of frontend programming, and digital product strategies, all with a rigorous focus on Agile methodologies.
Throughout the course, special emphasis is placed on user-centered design, frontend technical competence, strategic management in digital environments, and practical application of knowledge through comprehensive projects. Specific competencies to be developed include interface and user experience design, research and prototyping, as well as a solid understanding of current technologies and agile project management.
Words like Discovery, Research, Ideation, Journey, Prototyping, Sketching, Sprint and Release will become part of your everyday vocabulary.
Syllabus
Module 1 – UX Research
This model focuses on user research, which is essential to the success of any digital product or service. Students will acquire skills to conduct research into, understand, and design experiences that align with the needs and desires of users. This module covers the entire user-centred design process, from initial research to concept validation and iterative design.
- Introduction to, and the fundamentals of, user research.
- Double diamond.
- Observation.
- Quantitative research.
- Archetypes and selection criteria for qualitative interviews.
- How to interview users, and why.
- Analyse research and communicate findings through storytelling.
- Modelling on persons and customer journey map.
- Identify challenges and value for the user.
- Ideation of actions.
- The prioritisation and refinement of ideas.
- Design Sprint.
- Mentality of continuous experimentation.
- Information architecture and card sorting.
- Criteria to be iterated in innovation (feasibility, viability, and
- desirability)
- Validate with users.
- Theory and preparation of the remote usability test.
- Remote test practice or feedback.
Module 2 – Digital experience design
This module focuses on the design of digital experiences, covering from basic concepts to more advanced themes. Students will learn how to conceptualise, design, and communicate effectively using a variety of digital media and technologies. Students will also be given guidance on the application of design principles centred on the user to create products and services that solve problems and meets user requirements.
- Introduction to digital experience design.
- Wireframes, layout, and responsive design.
- Typography I: Foundations.
- Typography II: Building systems.
- Colour.
- Media: Images, icons, and video.
- Design concept & principles.
- Storytelling & portfolio.
- Evaluation of design concepts.
- Design systems I: Fundamentals.
- Design systems II: Expressive DS.
- Workshop: Figma Mastery.
- Design Patterns.
- Laws of UX.
- Apps I: Product design.
- Apps II: Prototypes.
- Apps III: Interaction design.
- Lean UX.
- Emotional design.
- Product psychology.
- Design is a job: Job search, interview, and technical test.
Module 3 – Code & NoCode
This module focuses on front-end programming, which is used to create the structure and visual design of websites and applications. Students will learn how to use fundamental technologies such as HTML and CSS to bring digital designs to life and work with modern tools and practices to create attractive, functional interfaces.
- Introduction to HTML and CSS
- Vscode, HTML elements, and inspect from browser (dev tools).
- CSS.
- CSS workshop and layouts - FlexBox and Grid, more about units of measurement
- We go over Flex (pseudo-selectors and responsive).
- We continue with Flex (micro-animations and possibilities). Design asks us for a card.
- Workshop - Home to Flex (responsive).
- NoCode and possibilities.
- Create websites using the tool Webflow.
Module 4 – Digital business
This module focuses on the combination of business and strategic skills required to acquire knowledge in the field of digital business. Students will work with agile methodologies, technological principles, digital marketing, and business strategies specifically for the digital environment.
- Agile
- Basic technological principles in digital projects.
- Social media marketing.
- Digital business models.
- Media performance.
- Inbound marketing.
- Brand strategy and content.
Module 5 – Dissertation
The dissertation is a central part of the program that allows a student to apply all of the knowledge and skills that they acquire during the program in a specific project, from conception to development and validation.
This module challenges students to work on a comprehensive development project from scratch, applying everything learned over the course of the program. Problems and needs will be identified in a specific context and an in-depth user investigation will be carried out. During this phase, students will produce possible solutions and a digital service or product prototype will be designed. All of the above will be done applying an agile methodology to continuously iterate and improve their solution, until they achieve a satisfactory product.
Masterclass with businesses
- Carme Alcoverro, Product Designer, Runroom
- Anna Rovira. Head of Design System at Caixabank.
- Rubén Bernal, expert in RA/RV
- Elena González, Senior Product Manager, Eventbrite
- Maite Méndez, Product Designer, Amenitiz
- Ariel Guersenzvaig, design and technology ethicist
- Araceli Iglesias, head of Performance, Runroom
- Lou Miguel Viana, Global Head of Research & Customer Insights at Mango
- Maria Massagué, Head of Inbound, Runroom
- Manuel Maffé, Product Strategy & Innovation Insights | Data, economics and sociology, Glovo
- Ana Rodríguez, Customer Experience Director, Mango
- Sergio Romero, Senior Product Designer, Holaluz
- Cesare Tamagno, Product Design Lead, Holde
- Tomaso Vido, UX Research, Glovo
Projects
AllRide by Alma Blaise, Cansu Bozdag, Agueda Camarasa, Deborah Garcelán, Daniela Gutierrez, Georgina Martín
Teachers
Coordinator
Cesar Úbeda
Chief Experience Officer at Runroom
Coordinator of the Master in Digital Experiences Design
Jorge Agundez
Agile Software Developer at Runroom
Jordi Hernandez
CIO & Founder en Runroom
Anna Puig
Product Manager at STAY App
Sarah Romero
Product Designer at eDreams ODIGEO
Jose Saura
Frontend Developer at Stooa
Annachiara Sechi
Head of Communications at Runroom
Jorge Valencia
Head of Experience Design at Runroom
Career opportunities
- UX Researcher.
- UX/UI Designer.
- Digital project manager.
- Front-end developer.
Associated company
The Master in Digital Experience Design is closely linked to Runroom, an agency specialised in digital business consultancy, in order to offer real case studies and to understand and implement new trends, methodologies and digital technologies that connect people with business.
Admission and enrolment
Pre-enrolment and Admission
To apply for a master’s or postgraduate program at BAU, you must request your admission through the pre-enrolment process. Each application is evaluated by the program’s academic coordination team to balance the group composition and provide high-quality training.
BAU's master's and postgraduate programs have limited spots. The pre-enrolment process remains open until all available spots are completed. Therefore, we recommend applying early to ensure your place in the program.
For detailed information on the required documents and the steps to follow, please check the enrolment process for a master’s or postgraduate program.
Enrolment
Once the admission is confirmed, you will receive an email with the result and the instructions to complete your enrolment and confirm your place.
Two payment options are offered:
- Single payment (5% early bird discount until 12/31/2024, inclusive. 2% discount from 01/01/2025).
- Payment in 3 installments, with no additional charges.
Check here for full details on payment options and for scholarships and grants.
BAU students and alumni who have completed at least 50% of the credits for the Bachelor's Degree, Higher Degree in Design, or Graphic Design Diploma, or 100% of the credits for a Master’s or Postgraduate program, will receive a 10% discount.
Academic regulations for Masters and Postgraduate Degrees of BAU.
Download the brochure
Enter your details and we will send you an email with the Master in Digital Experience Design brochure.