
Master in Service Design
Learn to think with a service logic. Through practical cases you will design innovative services that respond to the real needs of users and companies, taking into account brand strategies.
- Edition: 1st
- Teaching period: From October 2021 to June 2022. Final master's project presentation: June 2022
- Schedule: Monday, tuesday, thursday and friday from 18:00 to 21:00
- Modality: On site
- Language: Spanish
- Price: 8.100 €
- Qualification: Master's Degree in Service Design awarded by the UVic-UCC
- Credits: 60 ECTS
Presentation
The number of ways for consumers to interact with businesses and services is constantly increasing and, as a result, services and interactions are becoming increasingly complex.
Service design simplifies this complexity and enables companies to see the world through the eyes of their customers, understand their needs and visualise all those moments when the company comes into contact with the user.
With tools such as the customer journey or blueprints we are able to see the entire path that the customer takes, what they need, and how they feel at any given moment. This enables the detection of opportunities for improvement and the visualisation of who the actors involved in the process are.
The Master’s Degree in Service Design provides the tools to improve an existing service or to simply create a new one. It will begin by contextualising design as a transformative tool and by considering products as services that satisfy needs. It will delve into branding and the omnichannel experience of customers before finally guiding students through all the stages of designing a service: initial research, ideation, prototyping, implementation and, ultimately, evaluation. The course, in addition to laying the theoretical foundations, will focus closely on the practical reality of the professional world.
Syllabus
Module 1 - Design as a strategic element Module 2 - Service logic Module 3 - Interaction Module 4 - Disruptive innovation and ideation Module 5 - Branding and customer experience (CX) Module 6 - Design research Module 7 - Prototyping Module 8 - Organisational transformation Module 9 - Master’s Degree Final Project
Programme
Module 1 - Design as a strategic element
Understanding how design can contribute value to the organisation from a variety of perspectives and learning how to establish a link between corporate strategy and design appraisal.
- Customer-centric approach
- Human-centred design (HCD)
- Design thinking
- Economic and extra-economic indicators in design appraisal
Module 2 - Service logic
Tangible and intangible goods produce a service as a benefit for the users and actors involved. We will examine the characteristics of products and compare them with those of services. We will also work on service logic in marketing, which unites products and services within a common paradigm.
- Service-dominant logic
- IHIP Paradigm
- Origins and definition of service design
- Industry servitisation
- Value co-creation
- Service thinking
Module 3 - Interaction
Interaction will be addressed from a holistic perspective, rather than Human-Computer Interaction (HCI) alone, allowing students to learn to consider the system and how different interactions are generated.
- Usability
- Accessibility
- Information architecture
- User experience (UX)
Module 4 - Disruptive innovation and ideation
This module will take an introspective approach to creativity. We will analyse the way we think, evaluate the mechanisms of thought and help foster creative thinking.
- Divergent thinking
- Human-centred innovation
- Hybridisation
- Developing and stimulating personal creativity
- Problem-solving creativity
Module 5 - Branding and customer experience (CX)
Service design can be an invaluable tool to create a shared framework for the communication tone and strategy of a brand so it can be implemented across all channels and with all relevant teams. We will develop an understanding of how a brand is built, what defines it and how it forms part of the customer experience, in addition to gaining an appreciation of the omnichannel dimension of brands.
- Fundamentals of branding and brand strategy
- How to build a brand: positioning, values, verbal and visual tone
- Brand storytelling and user experience
- Managing the customer experience (CX)
- Omnichannelisation: phygital experience
Module 6 - Design research
The goal is to develop fundamental skills in specialised service research, with the aim of understanding current offers, existing resources, and points for improvement and latent opportunities.
- Research tools (encounter map, touchpoint map, stakeholder map, interviews, etc.)
- User research (user persona, journey mapping, archetypes, etc.)
- Technology and market research (service blueprint, ecosystem mapping, etc.)
- Detection of trends and macro-trends
- Synthesis and insights of the acquired results
- Learning to reframe insights as challenges
- Data representation (data visualisation and infographics)
Module 7 - Prototyping
Building the skills and acquiring the techniques to prototype experiences and services, with the aim of reducing uncertainty and enabling experimentation with ideas that are in development.
- Defining the key attributes of the value proposition (business canvas, value proposition, etc.)
- Materialising concepts (service package, augmented services, etc.)
- Learning to transform a concept into a tangible prototype (storyboarding, bodystorming, mock-ups, etc.)
Module 8 - Organisational transformation
When implementing changes and new ways of operating within organisations, it is important to understand the corporate culture and to be equipped with tools that enable change management.
- Cultural mapping
- Design narratives and design legacies. How to identify and work on them
- Assessment of work processes
- Stakeholder mapping
- Identifying forces and levers of change
- Participatory design
Module 9 - Master's Degree Final Project
The Master's Degree Final Project presents a case (real or fictional) whose resolution will require the application of all the areas worked on during the course.
Teachers

Susana Mondejar
Especializada en gestión de equipos, co-creación, creatividad y innovación.

Lourenço Viana
Doctorando. Service Design y Research Lead.

Alfons Cornella
Consultor en Innovación

Neus Benages
Diseñadora gráfica. Especialista en Visual Thinking

Guillem Casino
Technological coaching for graphic design

Gemma Busquets
Graphic designer and art director. Internet infographics and digital experiences

Marc Herrando
Master in Internet Project Direction

Marc Segarra
Creative & Strategy Consultant

Marta Aymerich
Experta en creatividad & Brand Voice.
Career opportunities
- Service designer
- Product manager
- Brand manager
- Strategic designer
- Design researcher
Payment methods
Total cost of the course: 8.100 €
Payment methods
BAU, Design College of Barcelona offers different terms of payment:
- Single payment: attracts a 3% discount
- Part payment, in three installments:
- 1st payment consisting of 40 % of the fees on enrollment
- 2nd payment consisting of 30% of the fees before November 5th
- 3rd payment consisting of 30 % of the fees before January 5th
Former students of BAU benefit from 10% discount on any of the courses. A former student of BAU is a student who, not being registered in the current academic year, has exceeded 50% of the credits for a Degree, Higher Degree in Design or the Diploma in Graphic Design; or 100% of the credits for any of the Master’s or Postgraduate degrees.
More information about scholarships and grants.
Information about the registration process.
Academic regulations for Masters and Postgraduate Degrees of BAU.
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