Digital Creation and Authorship IV

Teaching staff

Santiago Vilanova

Santiago Vilanova

Graduado en Diseño Gráfico por UAB-EINA. Especialista en investigación audiovisual al cobijo del estudio Playmodes.

Formado como grafista, los últimos 15 años los ha pasado buscando conexiones entre la imagen en movimiento y la música. Este proceso de investigación lo ha traído a experimentar con tecnologías audiovisuales, escenografía multimedia, reciclaje de deshechos electrónicos, arte sonoro y robótica.

Hoy en día sus inquietudes cristalizan profesionalmente al cobijo de www.playmodes.com, el estudio de investigación audiovisual.

Fact sheet

Formal qualifications: Bachelor's Degree in Design

Credits: 6

Semester: 1

Course: Fourth

Typology: Elective Audiovisual Design

Code subject: GDVA54

INTRODUCTION

Creation of a theoretical/practical space where students can learn and go in depth with 3D representation and image composition tools, training to use and master these tools as a support for audiovisual production.

The aim of this course is for the student to use different production tools for the creation of audiovisual 3D content for television, cinema, multimedia / web productions, interactive environments and new audiovisual devices and formats.

During the course, we will focus on specific tools, techniques and advanced processes of 3D animation and composition that will allow us to create a wide range of audiovisual productions. Students will gain the necessary knowledge to ably use the software and be able to carry out professional projects (TV graphics, credit titles, videogame components or interactive environments, visual effects, virtual sets, etc.)

 

CONTENTS

1. Work flux in CINEMA 4D: composition with After Effects

  • Understanding the work flux in animation.
  • Using external composition tags.
  • Creation of a multi-pass rendering.
  • Importing elements into After Effects.
  • Handling 3D rendering with After Effects.
  • Improving compositions with After Effects.

2. MoGraph

  • Introduction to MoGraph.
  • Using the Clone object.
  • Modifying cloners with Effect objects.
  • Creating animations with Fracture objects.
  • Creating abstract forms with MoSpline objects.
  • Tracer objects to create routes.
  • Creating realistic movement with MoDynamics.

3. Dynamics

  • Understanding the Dynamics system.
  • Differences between soft bodies and rigid bodies.
  • Using connectors to establish relationships between objects.
  • Creating movement with motors.
  • Creating bounce movement with springs.
  • Using object attraction forces.

4. Xpresso

  • Introduction into XPresso.
  • Creating a data slider to manage data in XPresso.
  • Parameter control with the Range Mapper node.
  • Controlling several lights with only one slider.

5. Particles

  • Explaining basic particles and thinking particles.
  • Using emitting objects to generate particles.
  • Basic forces to control the particles.
  • Simulating liquids combining particles and metaballs.

CINEMA 4D ‐ Integration with After Effects

0. Exporting from CINEMA 4D to After Effects

  • Installing the CINEMA 4D plug-in in After Effects.
  • Locating objects.
  • Object mattes.
  • Saving and rendering.

1. Importing into After Effects

  • Preparing projects.
  • Adding layers.
  • Refining compositions.
  • Video rendering.

2. Multi‐pass renders

  • Multi‐pass rendering in CINEMA 4D.
  • Combining and adjusting the passes in After Effects (composition).

 

LEARNING OUTCOMES

  • Utilisation of 2D and 3D techniques to create small audiovisual animated productions.
  • Knowledge of the main interactive products in animation.
  • Proper application of the conceptualisation and production models to digital animation.
  • Validation and reasoning of production and budget implications associated with the choice of a certain animation technique.
  • Efficient creative resolution of production problems of digital animation with 2D and stop motion techniques.
  • Efficient resolution of production problems in digital animation.
  • Design of interventions that attend to the needs of a multidisciplinary field.

 

SPECIFIC SKILLS

  • SS3. The ability to conceptualise and experiment with suggestions for design projects, and approach them with a proactive and problem solving attitude that will facilitate decisive solutions to real or potential problems, all the while taking into account the integration of cultural, artistic and instrumental approaches.
  • SS9. Implementation of design projects which provide alternative solutions and propose improvements based on functionality and viability. These solutions and improvements must also be able to respond to problems or changing situations in advance, through the development of a formal production at a professional level.
  • SS11. Efficiently planning and organising the personal or team work processes of a design project, structuring and prioritising its phases, tasks and responsibilities and, subsequently, evaluating the results obtained according to the previous challenges.

 

EVALUATION

  • Observation of participation
  • Monitoring of the work produced
  • Realisation of works or projects