Graphical Expression I
This subject belongs to the department of Languages, Techniques and Technologies
- Studies: Bachelor Degree in Design
- Credits: 6 ECTS
- Year: Second year
- Type: Required
- Subject code: GDB012
Description
AUDIOVISUAL ITINERARY ORIENTATION
The subject, aimed at both Audiovisual Design students and Fine Arts students, has as its main objective to introduce and promote the practice of using tools, languages, and methods of expression that are unique to screen-oriented audiovisual creation.
It focuses on the knowledge and handling of various photographic and videographic resources, such as cameras, lenses, and tripods, as well as the understanding of the infrastructures linked to production, such as the set, chroma key, lighting resources, or sound studios, among others.
SPACES ITINERARY ORIENTATION
This subject provides space students with a set of digital and analog tools to enhance their representation skills and critical thinking ability. It is worked on through master classes, digital labs, and workshop sessions. The students explore techniques such as digital drawing, collage, hand sketches, and multimedia communication strategies. These exercises allow them to create documents to communicate spatial ideas and develop skills for clear and effective oral presentation before different audiences.
GRAPHIC ITINERARY ORIENTATION
This subject introduces the basic tools and languages of graphic design. It presents the foundations of typography, studying the shape of letters and practicing calligraphy. It also explores the use of color in graphic design, formal synthesis, and composition, in order to equip the student with the skills that allow them to develop with confidence and knowledge within any graphic design project.
FASHION ITINERARY ORIENTATION
In this subject, the student makes a first approach to pattern making. They will learn different ways to achieve volumes and how to adapt them to designs created from a concept. In addition to knowing the basics of patterns, understanding how to use them and manipulate them. A first approach to sewing machines in order to understand the assembly of their prototypes and understand how to improve their patterns from it.