Projects from Master's Degree in Research and Experimentation in Design
by Ana Guerrero
I research, design and question ways of producing practical knowledge. A sensitive practice to the process of generating knowledge in action from experience and dialogue with the material. This research aims to reserach and question which practices linked to prototyping allow us to question the classic systems of knowledge production. To explore tensions and opportunities that intertwine experience with the direct learning of tacit knowledge. I am interested in the artifacts/devices/processes that make possible the change, the transformation and the learning of the knowledge that is being generated. In this case starting from machines that are presented as a method of research in design, as a platform for expression and immediate tool that activates experiences, where thinking with others is not limited to the human, in a performative way. Machines that perform a doing that wanders between the logics of digital and craft production, inhabiting and exploring an uncertain threshold of agencies mediated by matter. Chance, intuition and sometimes luck appear inevitably in the process, it is necessary not to have a preconceived idea of the result and to make room for accidents and errors. Processes where experimentation is a crucial part, a space where to discover new relationships, possibilities, limits and dialogues. The prototyping of the machines questions the paradigms of knowledge, tensions them and makes it possible to embody knowledge that can later be transferred through design as a tool where this knowledge concludes.
by Marina Gil
The project aims to create a speculative design around the idea of creating a series of gadgets that empower the breast and give it the ability (or not) to modify its own being. To make it possible to have the power to decide on its intrinsic condition as a breast.
What if a breast wants to stop being maternal and if it doesn't want to be round? What if it wants to be square? Could it go unnoticed? Could it decide on the number of nipples it wants to have?
Más raons. Understanding the practice of participatory urban planning
by Florencia Talmon
Game proposal to understand and propose urban participation projects in the Barcelona Metropolitan area, based on the Raons Públiques cooperative, which works to generate critical analysis of the environment through the active participation of the groups involved, in order to stimulate their transformation.
The dynamics of the game consists of taking a chip on a completed project; looking for the district on the board, taking the cards corresponding to the methodologies and actors of the community; trying to understand the project and discussing other possible ways of working. Finally: to identify among all the projects repeated combinations, patterns or trends of this cooperative.
by Ana Guerrero
The main objective of the project is to develop a material investigation through a (very) Low-tech machine, self-made and that makes visible the energy with which it works, gravity, and the process of combining knowledge in the passage of this explicit tacit, a process of internalization. Using this type of technology as a direct link to crafts and the possibility of having it and the opportunity to generate more self-made artifacts.
Explore what kind of agencies are generated between the artisan and the technology, the subject and the technology and finally the user with the subject itself, and observe what kind of disciplinary displacements will be generated with this combination.
In her shoes. A confinement's tale
by Paula Martínez
This research, based on the subject "Ethnographies and Design", is built on the context of our confinement space. In the current situation that we have had to live in, we are observing how a space as familiar as our home is transforming into places of leisure, work, rest, sport... From the need to continue with our lives to overcome confinement, our space has mutated according to our needs. The chosen workspace is one of the rooms in my house where my sister Beatriz previously lived. On moving to another floor, this room, without changing any of the furniture or decoration, became part of my parents' closet, sometimes my private workshop and sometimes a small warehouse. But despite this, it was still Bea's room.
Confinamiento producto del Covid-19
by Josep Pagà
This is a study based on the habitability in a specific domestic space. The starting point is the analysis by the inhabitants of the configuration of the inhabited space. The initial purpose is to detect what limits - beyond physical ones such as walls, furniture, etc. - can exist and that, due to their immateriality, cannot be observed at first. The goal is to investigate their proportion, and to what extent they can modify the relationships and behaviors of its inhabitants.
The method for recording and representing this information begins with the illustration of the plan of the shared space. Once the structural image of the shape and proportion of the inhabited space is represented, the elements are analyzed and located. Each of the participating individuals cannot share, for the moment, the analyzed information or their interpretations. The different positions and movements in space and time are illustrated separately. Since the base is the same for all individuals, the way it is represented is totally free, leading to the possible interpretation of the individual’s character through the way he/she represents the information.
Toda estética es política
by Pol Ventura
The project consists of an artistic intervention in the German Pavilion that Mies Van der Rohe designed for the Universal Exhibition of Barcelona in 1929; an intervention that manifests a dissensual character in its aesthetics. Contradicting the main characteristics of the Modern Movement that prioritizes function over form and renounces ornament or purely aesthetic elements.
The first form of intervention is color; the second, the application of a postmodernist aesthetic, the third, the influence of the Camp aesthetic. The fourth, as a form of vindication of the little connection of the Modern Movement with its surroundings, the vegetation is incorporated so it breaks the original mechanical sterility. The fifth form of intervention is carried out through seduction and excitement; and, finally, the incorporation of its inhabitants.
All these interventions generate a new version of the pavilion that probably best reflects the society of the s. XXI and serves to emphasize that both one version and the other have a strong political burden.
by Isabella Pineda
This project starts with the exploratory proposal of algorithmic policies and biases. In this case, Google and its algorithm were chosen to select images that represent the word "beauty". To form the dataset, the first 500 images generated by the search engine were chosen. The result is a video-essay where algorithmic biases are discussed.
by Elisa Amann
This project aims to observe the creative process from the new materialisms, to understand the material processes in another way, as active entities and collaborators with whom to dialogue and interact.
Through made-up garments in which the fingerprints are printed each time it is touched, it reveals the temporal processes of development of the methodology of fashion, design, modelling, cutting, pattern making, fitting and shooting and the people involved.
#yositeveo. Confinamientos invisibles
by Catalina Luna, Xènia Herrera
In moments of crisis like the one we are experiencing, putting into practice the thesis that design can be a catalyst for social transformation is a challenge that we cannot miss. The non-governmental organization ABD (Welfare and Development Association), in collaboration with BAU, launched the campaign called #yositeveo (#idoseeyou) to give financial support to those invisible confinements that during the COVID19 crisis have not been able to meet the costs of rent, energy supplies, food and hygiene, and that may not always qualify for public aid.
by Paula Martínez y Ana Guerrero
"Bastard Interaction" is an exhibition that explores the limits of the fields of knowledge by questioning the individuality of each one of them, appealing to the interaction of the pieces to the participants of the same. In this way, we stimulate the public to generate their own perception of knowledge.