
Master's Degree in Innovative Space Design
Speciality in:
Design of Healthy Environments
Scenographic Design
Product Design and Manufacturing
- Edition: 1st
- Teaching period: From October 2021 to June 2022. Final master's project presentation: June 2022.
- Schedule: From Monday to Thursday from 16:00 to 19:00
- Modality: On site
- Language: Spanish
- Price: 8.280 €
- Qualification: Master's Degree in Innovative Space Design (Speciality in: Design of Healthy Environments / Scenographic Design / Product Design and Manufacturing) awarded by the UVic-UCC.
- Credits: 60 ECTS
Presentation
The Master’s Degree in Innovative Spatial Design provides contemporary training in spatial design. The syllabus is notable for its multifaceted, critical and cross-disciplinary approach; applying theoretical knowledge, tools and techniques specific to the discipline while exploring methodologies and strategies from the fields of art, science and cultural studies.
The master's degree is structured around a common training module containing a compulsory content module which aims to explore spatial design within the new paradigms of innovation, sustainability and emerging technologies.
This module operates as a collection of tools and knowledge that establishes the conceptual and technological basis on which the three proposed lines of Speciality are built: design of healthy environments, scenographic design and product design and manufacturing.
Each of these specialities will have its own training requirements that will be delivered through specific modules.
The common training concludes with the master's degree final project (TFM), which consists of developing a project in which the teachings imparted throughout the programme are combined.
Speciality in Healthy Environment Design
Hindsight has allowed us to identify the problems caused by the use of certain products, systems and strategies in the design of interior spaces, particularly in terms of health and well-being. The consequences of our reliance on new materials, systems and installations as opposed to more traditional options, or materials produced by big companies instead of those that are indigenous, have now become apparent.
Speciality in Scenographic Design
The speciality in Scenographic Design delivers an opportunity to train in a broad, creative and innovative discipline that integrates the body, objects, words, light, movement and sound, and is constructed around the expressive power of spatial design. This speciality promotes the interdisciplinary study of the scenographic space, with the intention of responding to the many and varied requirements of the sector.
Speciality in Product Design and Manufacturing
Design, manufacture, make. The speciality in Product Design and Manufacturing provides training that focuses on material practices through the intertwining of design – critical, innovative and transformative – with materiality and manufacturing – artisanal, industrial and digital.
The mainstream paradigm of product design associated with industrial manufacturing is becoming diluted in favour of hybrid paths that present products, devices and/or artefacts according to the coordinates of design that is contextual (space), relational (actors and roles) and performative (affects).
Syllabus
Common Module
Module 1 – Design, space and innovation. Scenarios for innovation, sustainability and new technologies
Speciality Modules
Healthy Environment Design
Module 2 – Concepts and parameters that determine an interior space Module 3 – Design strategies for achieving healthy environments Module 4 – Project workshop: holistic vision
Scenographic Design
Module 2 – Active theory of the scenographic space. Fundamentals of scenographic design and the management and production of scenographic projects Module 3 – Digital tools applied to the scenographic space, strategies and techniques for manufacturing and ephemeral construction Module 4 – Project workshop
Product Design and Manufacturing
Module 2 – Critical context analysis. Tools and operational theory Module 3 – Tools and strategies for manufacturing and prototyping. Advanced design and material practice workshops Module 4 – Practical laboratory. Social, material and disciplinary innovation through product design and project-based practice
MFP Module
Module 5 – Master’s Degree Final Project. The space where the common training converges with the specialities. It is conceived as a project that integrates all those dimensions, concepts and teachings covered in the master's degree
Programme
The Master’s Degree in Innovative Spatial Design is structured around a compulsory common module focused on innovation, sustainability and new technologies, which is followed by the three lines of speciality: healthy environment design, scenographic design and product design and manufacturing.
The three lines of speciality are elective: students must choose one of these lines. The specific competencies of the training are developed in each of the specialities.
The students' training culminates with the development of a master's degree final project in the innovative field of spatial design associated with each of the specialities, in which all the conceptual, technical and creative learning covered in the master's degree is incorporated.
Common Module
Module 1 – Design, space and innovation
This module proposes a critical and cross-disciplinary view of the challenges opened up by innovation and social, cultural, technological, political, affective and aesthetic transformations. The theoretical blocks and practical workshops position this module as an opportunity to explore innovation scenarios through the central themes of spatial design, such as sustainability and digital technologies.
New scenarios for innovation
An introduction to the discussions surrounding the phenomenon of innovation through myriad themes: the politics and aesthetics of the performative (body and space), disruptive technologies and speculative scenarios, the politics and aesthetics of design, and cultural production.
Design and sustainability
An introduction to the study of economic, social and environmental aspects.
Digital manufacturing and interactive technologies
An introduction to digital manufacturing as a tool for exploring, prototyping and manufacturing artefacts/devices; technology integrated in sensors, IoT, interactives.
Speciality
Healthy Environment Design
Module 2 – Concepts and parameters that determine an interior
Focused on covering the basic concepts associated with healthy environment design and determining all the fundamental parameters that must be considered along with their maximal values.
Introduction
Current spatial design, paths and trends. Health and wellbeing, the design of healthy environments.
Human physiology
People and their surroundings. The human body’s needs and processes with regard to its environment, the major current afflictions.
Habitats
Covering all the various historical residential typologies, and their characteristics in relation to their context. The major changes in the characteristics of residential spaces until the present day.
Environmental evolution
Principle conditions of the human environment, modification and evolution over time. Climate change, pollution.
Environment
Detailed coverage of the main environmental parameters affecting public well-being. Analysis of studies and research on these parameters. Methods for measurement and analysis, threshold limits, modifying factors, temperature, humidity, air ionisation, CO2.
Toxicity
Detailed coverage of the main toxicity parameters affecting public well-being. Analysis of studies and research on these parameters. Methods for measurement and analysis, threshold limits, modifying factors, chemicals, VOCs, PAHs, particles and fibres, permethrins, formaldehyde.
Radiation
Detailed coverage of the main radiation parameters affecting public well-being. Analysis of studies and research on these parameters. Methods for measurement and analysis, threshold limits, modifying factors, alternating electric fields, continuous electric fields, alternating magnetic fields, continuous magnetic fields, electromagnetic waves, radioactivity, geological disturbances, light.
Other factors
Detailed coverage of the main parameters that affect public well-being but are not associated with environmental, toxicity or radiation factors. Analysis of studies and research on these parameters. Methods for measurement and analysis, limit thresholds, modifying factors.
Module 3 – Design strategies for achieving healthy environments
A training module covering the various potential strategies for achieving healthier environments, taking into consideration the parameters from the previous module.
General strategies
Spatial design, colours, insulation, orientation, air flow, waterproofing.
Material strategies
Healthy materials, labelling, traditional materials, coverings, paints.
Strategies for installations
Electrical, climate-control and lighting installations. Equipment.
Module 4 – Project-based workshops
This module focuses on the practice of design in two respects: firstly, the analysis of unique cases or those that serve as examples of part or the entirety of the aspects covered by this Speciality, and secondly, by holding project workshops on specific themes including the application of the concepts covered.
Case studies
Analysis of real projects involving the application of the principles covered in module 3.
Projects
An interconnected overview of the course content based on projects.
Scenographic Design
Module 2 – Active theory of the scenographic space
This module presents a spectrum of theoretical, instrumental and contextual knowledge of the scenographic space while integrating conceptual reflections alongside aesthetic, technical and creative references from a range of disciplines such as architecture, art, philosophy and/or technology. It also provides an introduction to the world of managing and producing stage projects from professionals within the sector.
Fundamentals of scenographic design
A critical overview of some of the most significant artistic phenomena and stage languages from the last century to the present day, which aims to reflect on contemporary themes such as the role of the spectator, spatial perception and creating atmospheres.
Managing and producing stage projects
Identification of the various stages of a scenographic project, with an emphasis on professional relationships, the participating agents, and understanding forms of distribution and communication.
Module 3 – Tools, strategies and techniques
This module concentrates on the integration of digital tools in the mise en scène as an expressive and narrative resource, as well as the use of advanced software, models and prototypes as tools for the representation and communication of a project. At the same time, it provides an in-depth examination of the techniques and materials involved in the field of ephemeral structures.
Image and space laboratory
The immersive visual experience is developed through visual prototypes of real architectures, objects, bodies, etc. An introduction to programming oriented towards interaction with space.
Three-dimensional representation laboratory
Advanced 3D visualisation, working with models and prototypes for the scenographic project.
Techniques laboratory: manufacturing and construction of ephemeral spaces
An exploration of techniques for the display and assembly of ephemeral spaces, graphics applied to ephemeral spaces, and innovative materials for ephemeral constructions.
Module 4 – Project-based workshops
In this module, the focus is placed on the project-based praxis through workshops devoted to addressing the various components of the scenographic space in a specific and cross-disciplinary manner.
Workshop I: Scenic lighting
Developing the concepts around lighting technology that are required to integrate and exploit the transformative potential of light for creating atmospheres.
Workshop II: Sound and spatial design
An exploration of the ability of sound to create spatiality through sonic artefacts/sculptures and the acoustic resonance of our bodies and the space around us.
Workshop III: Spatial narrative
Delving into narrative work with particular emphasis on the temporal dimension inherent to scenographic spaces.
Workshop IV: Scenic device
Cross-disciplinary and multi-scale work, from the object-based to the spatial.
Product Design and Manufacturing
Module 2 – Critical analysis of context. Tools and operational theory
In the current context of design, the discipline’s once impenetrable borders are being blurred by holistic approaches atypical of product design.
Product and context: design materialisms and politics
In contemporary contexts, mastering and employing specific theoretical knowledge of product design is essential as a basic tool for positioning and activating innovative practices. Knowledge of the various materialisms (historical, material cultures and new materialisms), the relationship between politics and design, and the relationship between body and product (regulations, effects and affects) will be developed.
Space workshop
The availability of tools for the critical interpretation of context is considered key: conflicts, opportunities, situations and catalysts with which to position product design practices. This block will address cartographies, ethnographies and the design of test objects as functional tools with which to connect and activate products in contemporary scenarios.
Module 3 – Tools and strategies for manufacturing and prototyping. Advanced design and practical materials workshops
Advanced 3D software
When designing, prototyping and manufacturing products in the current digital landscape, it is essential to understand and master tools for drawing, analysing and editing that enable the use of advanced CAD software for the creation, editing and analysis of NURBS curves and surfaces for freeform 3D modelling and the use of graphic algorithm editors to operate with parametric design.
Material practice workshops
The product design-related material practices on which the Speciality of this master's degree is based demand a new description of the technologies with which they operate. Digital manufacturing, which in product design education is commonly only thought of as a tool for prototyping and verification, already represents a real way to produce things, both aesthetically and politically. Artisanal manufacturing, the predecessor of design associated with industrial production, needs to be repositioned in the disciplinary context of design. The intersection between digital manufacturing, artisanal manufacturing and industrial manufacturing, as a framework of hybrid material practices, is seen to offer opportunities in the field of product design. This block will include workshops on material manipulation with a focus on contemporary product design practices: wood and iron manipulation workshop; moulds, ceramics, biomaterials and upcycling workshop.
Module 4 - Practices laboratory. Social, material and disciplinary innovation
In design-associated disciplines, the project represents a key tool both for the synthesis of various dimensions that operate in this complex scenario, as well as the verification, experimentation and exploration of personal and shared knowledge (learning communities). Testing, experimenting, playing, putting knowledge to the test in order to solidify your own opinion, sharing discoveries, asking questions and putting them up for debate, in other words: doing.
Product and social innovation
This block examines the potential of product design as an agent of social transformation, along with the basic digital communication tools associated with product design (context and resources).
Product and material innovation
This block explores the potential of product design as a protocol for innovation and material exploration (new materials) while carrying out an in-depth examination of the domain of digital communication tools (environments and strategies).
Product, design and innovation
Through project-based practice, this block will explore students’ personal fields of interest based on the various concepts and dimensions covered by the master's degree or other relevant concepts from the contemporary landscape of product design.
MFP Module
Module 5 – Master’s Degree Final Project
The master's degree final project integrates innovative processes and languages through a critical and coherent discourse. The content of the project will be proposed by the designer based on a personal field of interest in which to develop their practice. The proposal will include the theoretical-practical development process and, optionally, accompanying devices, artefacts and prototypes.
Projects
Rehabilitación de edificio industrial by Arquitectura Genís Planelles
Gala Salvador Dalí. Una habitació pròpia a Púbol by Anna Alcubierre
Bioproducto by Clara Davis
Reflexió by Daniel Chavarría, Jorge Rivera, Víctor Lopez, Andrea Cases, Doris Österle, Clàudia Romero & Anna Murciano
Teachers

Joan Maroto Coordinator
PhD in Architecture. Specialist in performative design and digital manufacturing.

Silvia Bernad Coordinator
Grau en Disseny / Postgrau en espais expositius / Màster oficial en recerca en art i disseny

Jordi Planelles Coordinator
Master's Degree in Architectural Technology

Pierino dal Pozzo Coordinator
Master's Degree in Philosophy
Coordinator of the Department of Interior Design

Blanca Pujals
Architect

Camila René Maggi
Architect

Anna Alcubierre
Doctoranda. Escenógrafa y diseñadora de exposiciones

Victor Custodio
Artesano digital, especializado en carpintería

Emma Llorente
Artista visual

Lisa Marrani
Doctora en Tecnología. Arquitecta

Michael Roschach
Artesano digital, especializado en hormigón y soldadura

Cecília Gorriz
Bachelor's Degree in Audiovisual Design

Francisco Díaz
Doctorand. Architect and Master in City and Sustainable Architecture
Career opportunities
Healthy Environment Design Speciality
- Specialist in the design of healthy interior spaces
- Planner associated with the design and/or construction of healthy environments
- Healthy environment design consultant
Scenographic Design Speciality
- Performing arts scenographer (theatre, opera, dance and/or contemporary musicals)
- Digital scenography
- Designer of art exhibitions or installations in museums, galleries or arts centres
- Ephemeral structure designer (launch events, fashion shows, window displays, shows)
- Museum exhibits
Product Design and Manufacturing Speciality
- Contemporary product design
- Designer-maker
- Researcher in emerging environments through material practices
Payment methods
Total cost of the course: 8.280 €
Payment methods
BAU, Design College of Barcelona offers different terms of payment:
- Single payment: attracts a 3% discount
- Part payment, in three installments:
- 1st payment consisting of 40 % of the fees on enrollment
- 2nd payment consisting of 30% of the fees before November 5th
- 3rd payment consisting of 30 % of the fees before January 5th
Former students of BAU benefit from 10% discount on any of the courses. A former student of BAU is a student who, not being registered in the current academic year, has exceeded 50% of the credits for a Degree, Higher Degree in Design or the Diploma in Graphic Design; or 100% of the credits for any of the Master’s or Postgraduate degrees.
More information about scholarships and grants.
Information about the registration process.
Academic regulations for Masters and Postgraduate Degrees of BAU.
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