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Return to Master's Degree in Design

Projects from Master's Degree in Design

Pasta Fría. Cocinas, residuos e impresión 3D

by Ana Otero

Pasta Fría. Cocinas, residuos e impresión 3D Pasta Fría. Cocinas, residuos e impresión 3D Pasta Fría. Cocinas, residuos e impresión 3D Pasta Fría. Cocinas, residuos e impresión 3D Pasta Fría. Cocinas, residuos e impresión 3D Pasta Fría. Cocinas, residuos e impresión 3D Pasta Fría. Cocinas, residuos e impresión 3D

Scope of the project: Experimental purpose
Research methodology used: Material experimentation
Tutor: Carla Boserman

Objectives/Implications: 
Climate change, loss of biodiversity, resource depletion and excessive accumulation of waste are some of the harmful effects of modern life. We need to face up to the challenge of reimagining and redesigning a political and economic system based on the over-exploitation of resources and the generation of waste, but also to reimagine our relationship with natural systems. In this context, design must act as an agent of change and help to build an alternative model that will enable sustainable progress. The ecological crisis therefore requires more attention to be paid to the political and economic frameworks on which the current system is based, but also to materials and manufacturing processes. Can design practice be understood as a process of political activism? What about cooking? What if we design on the basis of relationships of interdependence and care? What are the affective forces and agency capacities generated by the links with the material? What if we replace the studio or laboratory with the kitchen?

Abstract:
Pasta Fría is committed to an expanded conception of materiality on the basis of a sustainable design approach in order to contribute to the exploration of DIY materials that seek to change the way we produce and consume. To do so, research and material experimentation has been developed from a circular and self-production perspective - reusing food waste, in particular mussel shells and eggshells, to transform it into a biomaterial for 3D printing. The experimentation is located in the kitchen, converted into an experimental circular laboratory, and seeks to valorise the process and its times. The result is a functional recipe for 'cooking' a biomaterial for ceramic 3D printers from egg shells and a food additive commonly used in gastronomy.

Keywords:
Biomaterials / Kitchens / Material experimentation / 3D printing / waste

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1 cm de costura

by Josep Pagà

1 cm de costura 1 cm de costura 1 cm de costura 1 cm de costura 1 cm de costura 1 cm de costura

Scope of the project: Experimental purpose
Research methodology used: Material experimentation
Tutor: Camila René Maggi

Objectives/Implications: 
To investigate with experimental practices and mobilise materialities related to fashion design in order to question its limits, languages and derived production systems.

Abstract:
It is truly complex and difficult to act from a position that attempts to generate long lasting objects. There are several examples of objects and products that have tried and failed, such as light bulbs, socks or razors. However, the approach launched through this research is that by altering the order established by the industry - in terms of clothing production - the conception of the obsolescence of the garments can also be altered. An important factor within the product's life cycle is the guarantee, considered as the social and political contract established between producer and consumer, in which the producer grants the consumer the minimum duration of the product's life. Through this material research on systems used to protect and guarantee the state of an object/product, probe objects are proposed which establish the relationship between subject and object in a hybrid state. The search for techniques and materialities to develop the probe objects stresses the clothing production system itself, focusing on small gestures and details such as the sewing machine and how it perforates the knowledge, the body and the clothing designer profession. 

Keywords:
Material experimentation / Tools / Machinism/ Processes

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Movimientos mágicos

by Catalina Luna Flores

Movimientos mágicos Movimientos mágicos

Scope of the project: Social Purpose, Criticism
Research Methodology used: Speculative Design
Tutor: Markel Cormenzana

Objectives/Implications: 
In the face of the current crisis it is imperative to generate spaces of reflection and empathy towards the migrant experience in which the value of multiculturalism is recognized in order to build questions and answers. This project seeks to stimulate horizontal dynamics in which other realities are visualized in order to promote empathy towards the other people's experience and forms of knowledge alternative to those of Western society.

Abstract:
Movimientos Mágicos project is a dynamic of Tarot cards that crosses the participant's experience with that of displaced migrants, installing itself as an epistemic object which aims to generate reflection, introspection, and to activate the imagination towards multiple possible futures. The project seeks to generate empathy towards migrant realities, presenting a strategy where inclusive narratives are integrated, capable of contextualizing participants and migrants in the same point. Using the Tarot as a research tool, the project seeks to question the epistemological frameworks, encouraging the integration of relational ontologies that question the taxonomies and hierarchies that systematize our environment to achieve the realization in a unilateral and hegemonic way. In particular, the Magic movements project is formalized in a decolonized platform developed from a combination of design disciplines such as strategic, speculative, social, ethnographic and graphic. Thus, it proposes a dynamic that, from the story, connects the history of the migrant, human psychology and the cosmovision of the tarot, inviting participants to recognize the situated knowledge and explore their capacities.

Keywords:
Situated knowledge / Migration / Epistemic object / Pluriverse / Tarot

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The Blurry Era

by Pol Ventura

The Blurry Era The Blurry Era The Blurry Era The Blurry Era The Blurry Era

Scope of the project: Critical purpose
Research methodology used: Experimental
Tutor: Markel Cormenzana

Objectives/Implications: 
The project proposes a series of diegetic prototypes that allow the generation of questions and the opening of new paths of debate involving specialists and ordinary citizens in order to maintain the focus on complex issues that affect us all.

Abstract:
Set in the present historical context, The Blurry Era confronts our loss of autonomy in dealing with an increasingly complex society. The combination of a number of technological, political and social trends is limiting our perception and comprehension of our environment. The blurring of power mechanisms or the increasing complexity of the technology around us generates an emerging and unintended confusion that benefits one part of society at the expense of another. A methodology is being developed to provide answers from the fields of design and communication to a global and large-scale problem. Visual and objective research is promoted to provide added value to conventional theoretical research and the expression of intuitions and connections that cannot yet be transmitted through language is developed. 

Keywords:
Blur / Myopia / Power / Technology

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Learning Machines

by Ana Guerrero

Learning Machines Learning Machines Learning Machines Learning Machines Learning Machines

I research, design and question ways of producing practical knowledge. A sensitive practice to the process of generating knowledge in action from experience and dialogue with the material. This research aims to reserach and question which practices linked to prototyping allow us to question the classic systems of knowledge production. To explore tensions and opportunities that intertwine experience with the direct learning of tacit knowledge. I am interested in the artifacts/devices/processes that make possible the change, the transformation and the learning of the knowledge that is being generated. In this case starting from machines that are presented as a method of research in design, as a platform for expression and immediate tool that activates experiences, where thinking with others is not limited to the human, in a performative way. Machines that perform a doing that wanders between the logics of digital and craft production, inhabiting and exploring an uncertain threshold of agencies mediated by matter. Chance, intuition and sometimes luck appear inevitably in the process, it is necessary not to have a preconceived idea of the result and to make room for accidents and errors. Processes where experimentation is a crucial part, a space where to discover new relationships, possibilities, limits and dialogues. The prototyping of the machines questions the paradigms of knowledge, tensions them and makes it possible to embody knowledge that can later be transferred through design as a tool where this knowledge concludes.

Y (las cosas) siguen ahí

by Paula Martínez

Y (las cosas) siguen ahí Y (las cosas) siguen ahí Y (las cosas) siguen ahí Y (las cosas) siguen ahí

Scope of the project: Critical purpose
Research methodology used: Critical method
Tutor: Carla Boserman

Objectives/Implications: 
The student urges to place herself in a complex dialogue, in a conversation that involves all imaginable topics where the human being is presented as the subject of action. She leads an internal debate with her designer practice in order to understand what design can contribute when trying to face such complex and disparate questions. With this research, she aims to inhabit questions that invite us to think, look and create from design; occupying these questions about things from an unknown perspective where the human loses territoriality and where materiality speaks and is heard.

Abstract:
This research starts from understanding things - looking at things from, with and within design; a practice based on not giving up on exhausting questions; an interest marked by things that do not end, that speak and that remain there. It aims to create a space of shared reflection where things and humans intervene; where, on the basis of material debates, the humanist behaviours that we see reflected today are questioned, in what is conceived as design, to make us even more sensitive to the material world. Questioning the actions of measuring, sorting and classifying; questioning the identity of things and amplifying our perception of language will give us the opportunity to get closer to them - to inhabit the conflicts between humanism and post-humanism, and to define how we can influence the practice of design when it comes to liberating, questioning and hacking all these approaches which the human has acquired territoriality. The project aims to make us sensitive to things in order to approach their understanding; to take a point of view situated where things, objects, materials etc. adopt a protagonism based on their social and political context.

Keywords:
Thing / Critic / Design / Object / Post-humanism

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Da cozinha à mesa

by Victória Oliveira de Carvalho

Da cozinha à mesa Da cozinha à mesa Da cozinha à mesa Da cozinha à mesa Da cozinha à mesa Da cozinha à mesa

Scope of the project: Social purpose
Research methodology used: Experimental ethnography
Tutor: Carla Boserman

Objectives/Implications: 
This research experiment aims to understand food culture and its pluriversities based on stories that coexist; stories that tell us about food, meals and people. It aims to invite others to engage in this exercise of reflection and of recognition of their own connections with food, stories, knowledge and practices that shape the idea of a Brazilian food culture.

Abstract:
This project is an experimental and social investigation about symbolic social relations of our "eating". It attempts to understand it from political and personal perspectives in the Brazilian context, anchored in the values of agro-ecology and decolonial thinking. Through an experimental ethnographic methodology, called "comer falando de comida", it seeks to establish dialogues in favour of research and to visualise connections with the food, stories, memories and preparations that make up the idea of a food culture. For this purpose, some guided conversations were held, meetings called "Da cozinha à mesa" where three conversational prototypes were conceived that materialised the research and generated new dialogues and new questions, thus approaching the idea of Brazilian food culture in its plurality and continuity.

Keywords:
Visual Communication / Food Culture / Experimental Ethnography / De-colonial thought / Conversational Prototype

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