Graphical Expression II (*)

Teaching staff

Laura Tordera

Laura Tordera

Architecture graduate from the ETSAB (UPC).

Architecture graduate from the ETSAB (UPC). Laura specialises in graphical representation and the organisation and management of work groups.

Inés Monge

Inés Monge

Fashion designer, specialising in dressmaking methods. Bachelor degree in ADE by La Salle-URL.

Inés Monge is a pattern maker and designer and graduate in ADE. Due to her logical and creative pattern method, she has become an expert in numerous pattern making methods. She has collaborated with fashion brands like Mango and Venca, as well as designers like José Castro, Ailanto, Boris Bidjan Saberi, Josep Font and many others. She has taught in various fashion schools in Barcelona. 

 

Frank María

Frank María

Coordinator of the Audiovisual Department and the Master’s Degree in Stop Motion Animation. Graduate in Fine Arts from the UB. 

Coordinator of the Audiovisual Department and the Master’s Degree in Stop Motion Animation. Graduate in Fine Arts from the UB. Image specialist and animator specialising in stop motion.

David Martín

David Martín

Graduate of Design from the Escola Superior Disseny (ESDI).

Graduate of Design from the Escola Superior de Disseny (ESDI). A graphic designer who has been running his own studio since 2000 and has worked on a diverse array of projects. He also studied at KIAD, the Kent Institute of Art and Design, in Maidstone, England. Lecturer at Escola Illa in Sabadell and Escola EMAD in La Garriga from 2002 to 2011.

 Adrián Varea

Adrián Varea

Garment designer and creative pattern making graduate from the BAU.

Garment designer and creative pattern making graduate from the BAU, Design College of Barcelona. Adrián teaches pattern making and works as a pattern designer for the Blame Label.

Fact sheet

Formal qualifications: Bachelor's Degree in Design

Credits: 6

Semester: 1

Course: Second

Typology: Required

Code subject: GDB062

(*) The student can choose the subjects Introduction to the Design and Graphic Expression according to the references you want to take. This choice is not binding on the 3rd year.

 

GRAPHICAL EXPRESSION WITH GRAPHIC DESIGN APPROACH

 

INTRODUCTION

The main aim of this course is to consolidate the students’ knowledge of the use of the tools, languages, and methods of graphical expression in the different areas of design.

Another aim of the course is to introduce students to typography, an indispensable tool in graphic design and in the representation of language. Also studied will be the structure of the typographic mark, its basic forms and its proportions.

 

CONTENTS

The course comprises three blocks.

Block I

  • 1. The application of the different representational techniques. Techniques of calligraphic representation.
  • 2. The study of proportions. Rhythm, quality of shapes, speed and rhythm of the stroke, tightness of curves, relation between height and weight, formal coherence, relation between contraformas and spacing.

Block II

  • 3. Analysis of the tools of graphical expression. Software of the itinerary of Graphic Design (inDesign) applied to the contents.

Block III

  • 4. Form and volume. The shape of the letter and its relation to the space; form and contraforma, negative and positive, graphism and countergraphism.
  • 5. Application of the different kinds of prototyping. Modular alphabet. Formalization.

 

LEARNING OUTCOMES

  • Knows, in their initial stage, several tools of graphical expression related to different areas of design, such as the use of the camera, lighting, two-dimensional geometry, layout and pattern-making.
  • Graphically structures and hierarchically organizes visual information in the initial stage.
  • Selects the most appropriate tool of graphical expression to represent different projects graphically or audiovisually according to their characteristics.
  • Follows the methods explained in class to correctly apply the various representational techniques in the different design disciplines.
  • Visualizes the results of many techniques of graphical representation, and analyses the process by which they were achieved.
  • Knows the proportions, shapes and volumes in the different representational techniques in design.
  • Uses proportions, shapes and volumes in the different representational techniques to produce prototypes and to check their functioning.
  • Applies his/her knowledge, understanding and problem-solving abilities in the field of professional design, in a creative and innovative manner.
  • Has a thorough knowledge of the structures and hierarchies of typographical marks, and applies them to different prototypes of graphical products.
  • Uses the techniques and materials for representing the typographical mark for the formalisation of projects.
  • Correctly uses the software of the itinerary of graphic design.
  • Uses the audiovisual medium and the different resources to express and present specific knowledge of the field.

 

SPECIFIC SKILLS

  • SS2. Integration of knowledge and approaches related to cultural, artistic and historical references in design, to practical design projects in creative and innovative ways.
  • SS3. The ability to conceptualise and experiment with suggestions for design projects, and approach them with a proactive and problem solving attitude that will facilitate decisive solutions to real or potential problems, all the while taking into account the integration of cultural, artistic and instrumental approaches.
  • SS5. Excellent command of languages of expression, graphic representation techniques, digital imaging tools, and formal and manual production techniques specific to different fields of design, thereby enabling their consistent application in the experimentation, development, execution and presentation processes inherent to professional projects.

 

EVALUATION

  • Observation of participation
  • Monitoring of the work produced
  • Reports from students and tutors
  • Realisation of works or projects
  • Presentation of projects

 


 

 

GRAPHICAL EXPRESSION WITH AUDIOVISUAL DESIGN APPROACH

 

INTRODUCTION

The main aim of this course is to introduce the students to the tools, languages and methods of graphical expression in the different areas of design.

Specifically, the course aims to ensure that students acquire the necessary knowledge to enable them to represent the idea of an audiovisual product by means of various pre-production tools (storyboard, animatic, Concept Art, etc.).

 

CONTENTS

1- Analysis of the graphic expression tools

  • 1.1 Direction
  • 1.2 Production
  • 1.3 The budget

2- Application of different representation techniques

  • 2.1 Adaptation and artistic direction
  • 2.2 Storyboard
  • 2.3 Staging
  • 2.4 Concept Art

3- Study of proportions (time)

  • 3.1 Animatic

4- Application of different types of prototyping

  • 4.1 Visiting a studio / producer
  • 4.2 The development of the artistic direction of an audiovisual product.

 

LEARNING OUTCOMES

  • The students view audiovisual products and are able to break down their basic structures.
  • Proper application of the different types of scenes, angles and camera movements according to their formal purpose.
  • They apply their knowledge in three dimensions when developing audiovisual products.
  • They apply their knowledge, understanding and problem-solving abilities in a creative and innovative manner in the professional environment of design.
  • They use the audiovisual medium and other resources to express and present content related to specific knowledge of the field.

 

SPECIFIC SKILLS

  • SS2. Integration of knowledge and approaches related to cultural, artistic and historical references in design, to practical design projects in creative and innovative ways.
  • SS3. The ability to conceptualise and experiment with suggestions for design projects, and approach them with a proactive and problem solving attitude that will facilitate decisive solutions to real or potential problems, all the while taking into account the integration of cultural, artistic and instrumental approaches.
  • SS5. Excellent command of languages of expression, graphic representation techniques, digital imaging tools, and formal and manual production techniques specific to different fields of design, thereby enabling their consistent application in the experimentation, development, execution and presentation processes inherent to professional projects.

 

EVALUATION

  • Observation of participation
  • Monitoring of the work produced
  • Realisation of works or projects

 


 


GRAPHICAL EXPRESSION WITH INTERIOR DESIGN APPROACH

 

INTRODUCTION

The main aim of this course is to consolidate the students’ knowledge about the tools, languages and methods of graphical expression that are used in the different areas of design.

The course consists of an introduction to the tools of computer-aided graphical representation as tools which are specific to the process of space design, and an immersion into the world of materials and modelling.

The course’s two-pronged approach allows one to change continually from two-dimensional language to three-dimensional language.

The students will have to improve their overall view of space and develop different languages for expressing and understanding it. They will also have to be able to represent the real planes of a previously-imagined three-dimensional space through the use of the AutoCAD programme, so as to finally express the project created both orally and graphically. In this way, fluid communication will be achieved, and will form part of a work group with reasoned and well-argued determinants and proposals. Finally, they will have to know how to apply the concepts assimilated in the first half-year to the design and construction of a model of a home. To enable them do that, advanced techniques will be introduced, composites and combinations of different materials will be used, and techniques of photomontage will be investigated.

 

CONTENT

1. Analysis of the tools of graphical expression (de-construction).

  • The course is organised in such a way that, in each half-year, the tools of computer-aided graphical representation are studied simultaneously with an immersion into the world of materials and modelling. The syllabus has been devised to link concepts while maintaining an abstract and overall view of the spaces worked on.

2. Application of the different techniques of representation.

  • Workshop to introduce the project.
  • Presentation of the project, theme and graphical information. Individual and group research work, reflection and projection. Presentation of conclusions.

3. Study of proportions

  • Creation of a global project. Representation and planar expression of a project created in the imagination of each student. Group work using advanced representational techniques. Co-ordination of a project which combines individual concepts as opposed to contents produced by groups. Final presentation using summary sheets, and related oral defence.

4. Study of shape and volume

5. Application of different kinds of prototyping

  • Design and construction of the passing area in the housing project. Methacrylate + another material.
  • Design and construction of the bathroom for the housing project. Foam + polyester paste + spray paint + another material.
  • Design and construction of the group consisting of the entrance hall, living-room and kitchen for the housing project. Glass fibre + resin + another material.
  • Design and construction of the bedroom for the housing project. Copper wire + special finishes for foam + white cardboard.
  • Design and construction of the exterior surroundings for the housing project. Exploration of the use of photomontage as a means of expression. Related techniques and materials.

 

LEARNING OUTCOMES

  • Correctly applies the different representational techniques linked to the different disciplines in design in accordance with the methods explained in class.
  • Visualizes the results of the different techniques of graphical representation and analyses the process by which they have been achieved.
  • Knows the proportions, shapes and volumes in the different representational techniques linked to design.
  • Uses the proportions, shapes and volumes in the different representational techniques to produce prototypes and to check their functioning.
  • Reads two-dimensional planes in a professional manner, understands what kind of space is represented, and mentally re-creates the third dimension. Makes models adjusted to real parameters.
  • Applies his/her knowledge, understanding and problem-solving abilities in a creative and innovative manner in the professional environment of design.
  • Use the audiovisual medium and other resources to express and present specific knowledge of the field.

 

SPECIFIC SKILLS

  • SS2. Integration of knowledge and approaches related to cultural, artistic and historical references in design, to practical design projects in creative and innovative ways.
  • SS3. The ability to conceptualise and experiment with suggestions for design projects, and approach them with a proactive and problem solving attitude that will facilitate decisive solutions to real or potential problems, all the while taking into account the integration of cultural, artistic and instrumental approaches.
  • SS5. Excellent command of languages of expression, graphic representation techniques, digital imaging tools, and formal and manual production techniques specific to different fields of design, thereby enabling their consistent application in the experimentation, development, execution and presentation processes inherent to professional projects.

 

EVALUATION

  • Observation of participation
  • Monitoring of the work produced
  • Realisation of works or projects
  • Presentation of projects

 


 

 

GRAPHICAL EXPRESSION WITH FASHION DESIGN APPROACH

 

INTRODUCTION

The main aim of this course is to introduce students to the tools, languages and methods of graphical expression in the different areas of design.

More specifically, the course aims to enable students to:

  • 1. Work on the pattern as a concept and show their codes to students so that they are able to extrapolate it to any structure.
  • 2. A study of the body and movement.

 

CONTENTS

1. Application of different types of prototyping

  • Types of Sleeves.
  • Raglan sleeve: a study of the raglan sleeve codes for men and women.
  • Development of the raglan sleeve in all its forms. Study of movement and comfort.
  • Balenciaga: a study of the Cristóbal Balenciaga pattern through to Japanese Sleeve.

2. A study of form and volume

  • A study of the Japanese Sleeve codes.
  • Freeform exercises in which the student must be able to solve problems and make decisions.
  • Modelling exercises through the adaptation of the hard and soft tissues of the body.
  • Development of volume techniques II.
  • A study of the skirt.
  • Investigation into skirt finishes.
  • The shirt: nomenclature and its development in the context of the shirt, collars, cuffs, buttons, etc.
  • Fitting.

 

LEARNING OUTCOMES

  • Students will be able to use patterns for the study of geometric shapes.
  • Successfully develop and adapt tailoring patterns for women.
  • Successfully create a complete set of clothing items for women.
  • Evaluate the characteristics of an item of clothing, identify and solve the problems of using prototypes when tailoring items of clothing for women.
  • Show a collection in a professional format: a showroom.
  • Display an advanced knowledge and understanding of the theoretical and practical aspects of fashion design.
  • Apply knowledge, understanding and problem-solving abilities in creative and innovative ways in a professional design environment.
  • Use the audiovisual medium and other resources to express and present content related to specific knowledge of the field.

 

SPECIFIC SKILLS

  • SS2. Integration of knowledge and approaches related to cultural, artistic and historical references in design, to practical design projects in creative and innovative ways.
  • SS3. The ability to conceptualise and experiment with suggestions for design projects, and approach them with a proactive and problem solving attitude that will facilitate decisive solutions to real or potential problems, all the while taking into account the integration of cultural, artistic and instrumental approaches.
  • SS5. Excellent command of languages of expression, graphic representation techniques, digital imaging tools, and formal and manual production techniques specific to different fields of design, thereby enabling their consistent application in the experimentation, development, execution and presentation processes inherent to professional projects.

 

EVALUATION

  • Observation of participation
  • Monitoring of the work produced
  • Specific tests
  • Realisation of works or projects