Graphical Expression I (*)

Teaching staff

Laura Tordera

Laura Tordera

Architecture graduate from the ETSAB (UPC).

Architecture graduate from the ETSAB (UPC). Laura specialises in graphical representation and the organisation and management of work groups.

Inés Monge

Inés Monge

Fashion designer, specialising in dressmaking methods. Bachelor degree in ADE by La Salle-URL.

Inés Monge is a pattern maker and designer and graduate in ADE. Due to her logical and creative pattern method, she has become an expert in numerous pattern making methods. She has collaborated with fashion brands like Mango and Venca, as well as designers like José Castro, Ailanto, Boris Bidjan Saberi, Josep Font and many others. She has taught in various fashion schools in Barcelona. 

 

Frank María

Frank María

Coordinator of the Audiovisual Department and the Master’s Degree in Stop Motion Animation. Graduate in Fine Arts from the UB. 

Coordinator of the Audiovisual Department and the Master’s Degree in Stop Motion Animation. Graduate in Fine Arts from the UB. Image specialist and animator specialising in stop motion.

David Martín

David Martín

Graduate of Design from the Escola Superior Disseny (ESDI).

Graduate of Design from the Escola Superior de Disseny (ESDI). A graphic designer who has been running his own studio since 2000 and has worked on a diverse array of projects. He also studied at KIAD, the Kent Institute of Art and Design, in Maidstone, England. Lecturer at Escola Illa in Sabadell and Escola EMAD in La Garriga from 2002 to 2011.

 Adrián Varea

Adrián Varea

Garment designer and creative pattern making graduate from the BAU.

Garment designer and creative pattern making graduate from the BAU, Design College of Barcelona. Adrián teaches pattern making and works as a pattern designer for the Blame Label.

Fact sheet

Formal qualifications: Bachelor's Degree in Design

Credits: 6

Course: Second

Typology: Required

Code subject: GDB012

(*) The student can choose the subjects Introduction to the Design and Graphic Expression according to the references you want to take. This choice is not binding on the 3rd year.

 

GRAPHICAL EXPRESSION WITH GRAPHIC DESIGN APPROACH

 

INTRODUCTION

The main aim of this course is to introduce students to the tools, languages and methods of graphical expression that are used in the different areas of design.

Specifically, it aims to provide students with the mechanisms with which to understand form in space through the study of compositional elements. The course will also deal with concepts of graphical synthesis, the function by which one recognizes a concept or idea with maximum simplicity of form.

 

CONTENT

The course is composed of three blocks.

Block I

  • 1. An analysis of the tools of graphical expression. Dynamic alterations to a circle.
  • 2. A study of proportions. Composition and synthesis of a poster

Block II

  • 3. Form and volume. Investigation of the components of a logo. Investigation of the predominant elements in a graphic symbol

Block III

  • 4. Application of the different representational techniques. Synthesis of images
  • 5. Application of the different kinds of prototyping. Pictograms. Formalisation

 

LEARNING OUTCOMES

  • Knows, in the initial stage, the different tools of graphical expression in the various areas of design, such as the use of the camera, lighting, two-dimensional geometry, layout and pattern-making.
  • Structures and arranges visual information hierarchically and graphically, in its initial stage.
  • Chooses the tool for graphical expression that is most suitable for representing different projects in graphical or audiovisual form, according to their characteristics.
  • Follows the methods explained in class to apply correctly the various representational techniques that are used in the different disciplines of design.
  • Visualizes the results of many techniques of graphical representation and analyses the process by which they have been achieved.
  • Knows the proportions, shapes and volumes in the different representational techniques used in design.
  • Uses the proportions, shapes and volumes in the different representational techniques to produce prototypes and to check their functioning.
  • Applies his/her knowledge, understanding and problem-solving abilities in a creative and innovative manner in the professional environment of design.
  • Uses the appropriate tools for carrying out preliminary research.
  • Quotes the sources of his/her research.

 

SPECIFIC SKILLS

  • SS2. Integration of knowledge and approaches related to cultural, artistic and historical references in design, to practical design projects in creative and innovative ways.
  • SS3. The ability to conceptualise and experiment with suggestions for design projects, and approach them with a proactive and problem solving attitude that will facilitate decisive solutions to real or potential problems, all the while taking into account the integration of cultural, artistic and instrumental approaches.
  • SS5. Excellent command of languages of expression, graphic representation techniques, digital imaging tools, and formal and manual production techniques specific to different fields of design, thereby enabling their consistent application in the experimentation, development, execution and presentation processes inherent to professional projects.

 

EVALUATION

  • Observation of participation
  • Monitoring of the work produced
  • Realisation of works or projects
  • Presentation of projects

 


  

 

GRAPHICAL EXPRESSION WITH AUDIOVISUAL DESIGN APPROACH

 

PRESENTATION

The main aim of this course is to introduce students to the tools, languages and methods of graphical expression that are used in the different areas of design.
The course also aims to provide students with the tools for viewing and analysing an audiovisual production from a critically coherent point of view.

 

CONTENT

1- An analysis of the tools of graphical expression

  • 1.1- The basics of camera-handling
  • 1.1- The basics of using the zoom lens (audio)

2- Application of the different representational techniques

  • 2.1- The typology of planes
  • 2.2- Camera angulations
  • 2.3- Zoom lenses and camera movements
  • 2.4- Crossing the sight lines
  • 2.5- Basic concepts in lighting

3- The study of proportions (in timing)

  • 3.1- Screenplay
  • 3.2- The dramatic curve
  • 3.4- The soundtrack

4- A study of form and volume

  • 4.1- Editing

5- Application of the different kinds of prototyping

  • 5.1- An outside visit to a studio/producer
  • 5.2- Analysis of film, advertising, TV, etc.

 

LEARNING OUTCOMES

  • Knows, at an introductory level the different tools of graphical expression in the various areas of audiovisual design.
  • Applies the basic technical notions of camera-handling and lighting during specific practical exercises in the video format.
  • Structures and arranges visual information hierarchically and graphically at an introductory level. 

 

SPECIFIC SKILLS

  • SS2. Integration of knowledge and approaches related to cultural, artistic and historical references in design, to practical design projects in creative and innovative ways.
  • SS3. The ability to conceptualise and experiment with suggestions for design projects, and approach them with a proactive and problem solving attitude that will facilitate decisive solutions to real or potential problems, all the while taking into account the integration of cultural, artistic and instrumental approaches.
  • SS5. Excellent command of languages of expression, graphic representation techniques, digital imaging tools, and formal and manual production techniques specific to different fields of design, thereby enabling their consistent application in the experimentation, development, execution and presentation processes inherent to professional projects.

 

EVALUATION

  • Observation of participation
  • Monitoring of the work produced
  • Realisation of works or projects

 


 

 

GRAPHICAL EXPRESSION WITH INTERIOR DESIGN APPROACH

 

PRESENTATION

The main aim of this course is to introduce students to the tools, languages and methods of graphical expression that are used in the different areas of design.

The course consists of a presentation of the computer-aided tools of graphical representation combined with immersion into the world of materials and modelling, as specific instruments in the process of space designing.

The course’s two-pronged approach allows students to change continually from two-dimensional language to three-dimensional language.

The students will have to improve their overall view of space and develop different languages for expressing and understanding it. They will also have to be able to represent the real planes of a three-dimensional space that they have previously sketched, measured and delimited, in order to finally express the project both orally and graphically; all of this by means of fluent communication. Finally, they will have to know how to express concepts through common materials such as cardboard, wood, foam, metal and methacrylate, in order to construct models.

 

CONTENT

1. Analysis of the tools of graphical expression (de-construction)

  • The course is organised in such a way that, in each half-year, the tools of computer-aided graphical representation are studied simultaneously with an immersion into the world of materials and modelling. The syllabus has been devised to link concepts while maintaining an abstract and overall view of the spaces worked on.

2. Application of the different techniques of representation.

  • Workshop to introduce space
  • Representation of space, abstraction and schematization of forms and concepts, a process of formal and conceptual synthesis. Work on, among other topics, those related to the Diedric System, to Sketches and to Measurements.
  • Introduction to the interface of the AutoCAD, work with object libraries and Internet resources. A start is made on drawing and representation through practical exercises.

3. Study of proportions

  • Production of the plans for a real space that was previously sketched and delimited. Introduction to the theory as progress is made in the exercise. Finally, the summary sheets, containing presentations and conceptual explanations, are printed.

4. Study of shape and volume

  • Introduction to the course.
  • Guidelines.

5. Application of different kinds of prototyping

  • Cardboard. Exploration and techniques as a means of creative study and for presentation models
  • Wood. Study model of cardboard, presentation model of wood
  • Polyurethane foam. Quick exercises in volume and concept, created from the material
  • Methacrylate. Exploration and techniques as a means of creative study or for presentation models
  • Metal. Exploration and techniques as a means of creative study and for presentation models

 

LEARNING OUTCOMES

  • Correctly applies the different representational techniques linked to the different disciplines in design in accordance with the methods explained in class.
  • Visualizes the results of the different techniques of graphical representation and analyses the process by which they have been achieved.
  • Knows the proportions, shapes and volumes in the different representational techniques linked to design.
  • Uses the proportions, shapes and volumes in the different representational techniques to produce prototypes and to check their functioning.
  • Applies his/her knowledge, understanding and problem-solving abilities in a creative and innovative manner in the professional environment of design.
  • Knows, in the initial stage, the different tools of graphical expression in the different areas of design, such as two-dimensional geometry.
  • Appropriately represents (and in the preliminary form) the real plans of a three-dimensional space, previously created in imagery by means of vectorial drawing.

 

SPECIFIC SKILLS

  • SS2. Integration of knowledge and approaches related to cultural, artistic and historical references in design, to practical design projects in creative and innovative ways.
  • SS3. The ability to conceptualise and experiment with suggestions for design projects, and approach them with a proactive and problem solving attitude that will facilitate decisive solutions to real or potential problems, all the while taking into account the integration of cultural, artistic and instrumental approaches.
  • SS5. Excellent command of languages of expression, graphic representation techniques, digital imaging tools, and formal and manual production techniques specific to different fields of design, thereby enabling their consistent application in the experimentation, development, execution and presentation processes inherent to professional projects.

 

EVALUATION

  • Observation of participation
  • Monitoring of the work produced
  • Realisation of works or projects
  • Presentation of projects

 


 

 

GRAPHICAL EXPRESSION WITH FASHION DESIGN APPROACH

 

PRESENTATION

The main aim of this course is to introduce the students to the tools, languages and methods of graphical expression in the different areas of design.

More specifically, the course’s aims are to enable students to:

  • 1. Know the codes of the body so as to be able to elaborate on them in the pattern.
  • 2. Regard pattern-designing as an essential means of making a garment, in which technique, form, the body and the components of volume all provide the students with interesting ideas with which to develop their creativity when designing the garment.

CONTENTS

1. An analysis of the tools of graphical expression and a study of proportions

  • An anatomical study of the body, enabling students to elaborate on its codes in the pattern.
  • Typology of the human body.
  • Passing from plane to volume.
  • Analysis of fullness; a study of the space between the body and the garment.
  • Introduction to the Workshop. Familiarity with the machinery is essential to the development of the subject and to the training of the students.

2. The study of form

  • A study of the fundamentals of the body.
  • The nomenclature of the pattern of the body. Development of the pattern through the use of the nomenclature.
  • Basic pattern of the DRESS WITH SLEEVES: flat and circular.
  • Basic pattern of the SLEEVELESS DRESS: flat and circular.
  • Measurement table for the Dress: flat and circular.
  • Exercises in transformation from the basics, guided by the teacher. Application of the techniques learned.
  • Investigation into plain finishes.
  • Investigation into knitted finishes.
  • A study of the pattern without bust darts in the volume of the body for knitted and plain finishes.

3. A study of volume and its application to different kinds of prototyping

  • MOVEMENT: association of THE SLEEVE with the body.
  • Basic pattern for the ASSEMBLED SLEEVE for plain finishes.
  • SLEEVE codes for plain and knitted finishes.
  • The dart as the first component of volume.
  • Exercises in re-positioning bust darts.
  • Volumetry and the application of techniques of volume to the pattern.
  • Types of sleeves.
  • Exercises in manipulation of the sleeve and the application of techniques of volume.

 

LEARNING OUTCOMES

  • Students will be able to use appropriately the technical tools for pattern-making and movement to make patterns for trousers.
  • Apply pattern-making techniques appropriately to make patterns for hoods.
  • Correctly produce patterns of silhouettes of their own creation.
  • Evaluate the characteristics of an item of clothing, identify and solve the problems of prototypes of trousers, hoods and items of intermediate complexity.

 

SPECIFIC SKILLS

  • SS2. Integration of knowledge and approaches related to cultural, artistic and historical references in design, to practical design projects in creative and innovative ways.
  • SS3. The ability to conceptualise and experiment with suggestions for design projects, and approach them with a proactive and problem solving attitude that will facilitate decisive solutions to real or potential problems, all the while taking into account the integration of cultural, artistic and instrumental approaches.
  • SS5. Excellent command of languages of expression, graphic representation techniques, digital imaging tools, and formal and manual production techniques specific to different fields of design, thereby enabling their consistent application in the experimentation, development, execution and presentation processes inherent to professional projects.

 

EVALUATION

  • Observation of participation
  • Monitoring of the work produced
  • Specific tests
  • Realisation of works or projects
  • Others: