Graphic Design Workshop I

Teaching staff

David Torrents

David Torrents

Graduate from Gerrit Rietveld Academie (Amsterdam) and the Fine Arts college of the UB.

David Torrents (Barcelona, 1971) is a multidisciplinary designer with experience working on commercial and non-commercial projects which are typically closely linked to the arts. He graduated from Gerrit Rietveld Academie in Amsterdam and the Fine Arts college of the University of Barcelona, and also studied at the Elisava school. Before starting his own studio in 2002, he worked in Amsterdam, Budapest and various studios and agencies based in Barcelona. He is a lecturer at design universities in Barcelona, and also delivers workshops and talks at festivals and universities. David has been invited to join international awards juries, and has also received over 50 awards, including the Grand Laus and the Golden Bee.

Fact sheet

Formal qualifications: Bachelor's Degree in Design

Credits: 6

Course: Third

Typology: Elective Graphic Design

Code subject: GDVG13

INTRODUCTION

  • 1. Lay the foundations of basic knowledge of the printing industry and provide students with the skills to work in and relate to the industry.
  • 1.1 Acknowledge the function of the various specialties that form the graphics industry.
  • 1.2 Acknowledge the specific language of the printing industry.
  • 1.3 Acquire the necessary skills to plan and organise the project work and adapt it to the conditions of the printing industry.

 

CONTENTS

Block 1. INTRODUCTION TO THE SUBJECT

  • Content and application of the course within the work process of the graphic designer.
  • How the course works.
  • Positioning systems to face the printing industry. Examples of creativity related to the production of the printing industry.

Block 2. THE PAPER

  • Types of paper, their applications, possibilities and usage. Consumption calculation and operation within the framework of the duplication processes.
  • Printing format and size cut. The function of paper in the machine.

Block 3. IMAGE

  • Types of originals (pen, grayscale and colour) and their potential for replication.
  • The influence of paper and the duplication system on the visual perception of images.
  • Colour in the graphics industry.

Block 4. DUPLICATION SYSTEMS

  • Classification of printing systems according to their original.
  • Work processes in some of these systems, the ones most commonly used by graphic designers.
  • Typography, Offset, Silkscreen, etc.
  • Table and production calculation in the Offset duplication system.
  • Unique duplication systems.

Block 5. FINISHES

  • Type of protection. Varnished, thermo-lacquered and laminate.
  • Dies. Flat and volume.
  • Bound, systems and possibilities. Staples, thread-sewing, mechanisms and unique.

 

LEARNING OUTCOMES

  • Students identify the different types of media (paper) and select the most appropriate to their graphics project.
  • They choose and manipulate different types of images and adapt them to the technical constraints of mass duplication.
  • Identify the different printing systems and select the most suitable according to their graphics project.
  • They choose, if necessary, the most suitable type of protection for their graphic design.
  • Identify different binding systems and select the most suitable for their graphic design.
  • They take a view on the ecological and environmental issues that may have an impact on the development of their graphics project.
  • Development of proficiency in complex situations that may require the creation of new solutions, both academic and professional, within the graphic design field.

 

SPECIFIC SKILLS

  • SS1. Critical analysis and evaluation of the consequences and implications of proposals raised in design projects, both the student’s own and those of others, and their adjustment to suit the social, economic, political and cultural context.
  • SS2. Integration of knowledge and approaches related to cultural, artistic and historical references in design, to practical design projects in creative and innovative ways.
  • SS3. The ability to conceptualise and experiment with suggestions for design projects, and approach them with a proactive and problem solving attitude that will facilitate decisive solutions to real or potential problems, all the while taking into account the integration of cultural, artistic and instrumental approaches.
  • SS4. Apply appropriate methodologies and varied research according to the subject matter, both for knowledge management and for formal experimentation and production that meets academic and professional standards.
  • SS5. Excellent command of languages of expression, graphic representation techniques, digital imaging tools, and formal and manual production techniques specific to different fields of design, thereby enabling their consistent application in the experimentation, development, execution and presentation processes inherent to professional projects.
  • SS7. Consider the properties and behaviour of the materials used in the different fields of design, in order to use them at the professional level in their own productions with aesthetic sensitivity and social and environmental responsibility.
  • SS8. Mastering the use of aesthetic and symbolic codes of communication, as well as specific design languages, to adapt the communicative intention of any given project to the vision of the user.
  • SS9. Implementation of design projects which provide alternative solutions and propose improvements based on functionality and viability. These solutions and improvements must also be able to respond to problems or changing situations in advance, through the development of a formal production at a professional level.
  • SS10. Effective contribution to cooperation and collaboration structures for the development of action plans with the capacity to adapt to the varied working methods of different creative teams.

 

EVALUATION

  • Observation of participation
  • Monitoring of the work produced
  • Specific tests
  • Realisation of works or projects
  • Other:
    • Contributions to a technical glossary of the course
    • Complementary activities