Digital Animation II

Teaching staff

Oscar Núñez

Oscar Núñez

Graphic, multimedia and audiovisual designer. Video editor and post producer.

Graphic, multimedia and audiovisual designer. Video editor and post producer. Lecturer for the Technological Department. Audiovisual, graphic and multimedia designer for a variety of production companies, film festivals, studios and communication agencies. Extensive training experience through master’s degrees, postgraduate courses, workshops and seminars.

Fact sheet

Formal qualifications: Bachelor's Degree in Design

Credits: 6

Semester: 1

Course: Third

Typology: Elective Audiovisual Design

Code subject: GDVA53


This course provides the necessary knowledge for conceptualising interactive entertainment products and playable environments for online, mobile and innovative systems.



1. The videogame industry.

  • 1.1. The videogame sector.
  • 1.2. New genres.
  • 1.3. Types of projects and the creation process.
  • 1.4. Platforms, technologies, distribution and business models.

2. History of video games.

  • 2.1. Titles.
  • 2.2. Personalities.
  • 2.3. Business.

3. Elements for gameplay.

  • 3.1. About the game.
  • 3.2. About the player.
  • 3.3. The emotional side.
  • 3.4. The elements of the game.

4. Management and communication.

  • 4.1. Conceptualisation.
  • 4.2. The design document.
  • 4.3. The production process.
  • 4.4. Communication management.
  • 4.5. Financing and return.



  • The student knows the referents leading game industry.
  • Applies his/her knowledge, understanding and problem-solving abilities in creative and innovative ways in the environment of professional audiovisual design.
  • The student is provided with a creative methodology based on user experience and the factors that may be part of the game experience.
  • Students will acknowledge the current framework of industry and production systems, conceptualisation and production as well as the acquisition and retention of users.
  • Students who pass the course will have reached a cultural understanding of interactive entertainment and video games based on history, works, creators and companies.



  • SS5. Excellent command of languages of expression, graphic representation techniques, digital imaging tools, and formal and manual production techniques specific to different fields of design, thereby enabling their consistent application in the experimentation, development, execution and presentation processes inherent to professional projects.
  • SS7. Consider the properties and behaviour of the materials used in the different fields of design, in order to use them at the professional level in their own productions with aesthetic sensitivity and social and environmental responsibility.
  • SS8. Mastering the use of aesthetic and symbolic codes of communication, as well as specific design languages, to adapt the communicative intention of any given project to the vision of the user.
  • SS9. Implementation of design projects which provide alternative solutions and propose improvements based on functionality and viability. These solutions and improvements must also be able to respond to problems or changing situations in advance, through the development of a formal production at a professional level.



  • Observation of participation.
  • Monitoring of the work produced.
  • Specific tests.
  • Realisation of works or projects.