Digital Animation I

Teaching staff

Frank María

Frank María

Coordinator of the Audiovisual Department and the Master’s Degree in Stop Motion Animation. Graduate in Fine Arts from the UB. 

Coordinator of the Audiovisual Department and the Master’s Degree in Stop Motion Animation. Graduate in Fine Arts from the UB. Image specialist and animator specialising in stop motion.

Fact sheet

Formal qualifications: Bachelor's Degree in Design

Credits: 6

Course: Third

Typology: Elective Audiovisual Design

Code subject: GDVA03


Providing students with the necessary tools (both technical and creative) to be able to independently create audiovisual productions, using 2D animation techniques and Stop Motion.

Understanding the shortcomings and benefits of using either 2D or Stop Motion techniques according to the different formats of audiovisual design.



Module 1: Basics of animation

  • Language of movement.
  • Laws of animation (12 principles).

Module 2: The production processes in traditional 2D animation and stop motion

Module 3: Stop motion animation techniques

  • Flat-fitting modelling clay.
  • Organic pixilation.
  • Inorganic pixilation.
  • Humana pixilation.
  • Cut-out.
  • Watching other techniques:
  • Animation with sand and similar elements, glass painting, experimental animation, etc.

Module 4: Stop Motion and public space

Module 5: Final Project

  • Approach, development and evaluation of a final project.



  • Application of the language of movement and the laws of animation (12 principles).
  • The student uses 2D and Stop Motion techniques to create small animated audiovisual productions.
  • Knowledge of the key figures of 2D and stop motion animation history.
  • The student works with 2D and stop motion techniques creatively.
  • Applies his/her knowledge, understanding and problem-solving abilities in creative and innovative ways within a professional design environment.
  • Uses audiovisual language and other resources to express and present content related to specific knowledge of the audiovisual field.



  • SS2. Integration of knowledge and approaches related to cultural, artistic and historical references in design, to practical design projects in creative and innovative ways.
  • SS3. The ability to conceptualise and experiment with suggestions for design projects, and approach them with a proactive and problem solving attitude that will facilitate decisive solutions to real or potential problems, all the while taking into account the integration of cultural, artistic and instrumental approaches.
  • SS9. Implementation of design projects which provide alternative solutions and propose improvements based on functionality and viability. These solutions and improvements must also be able to respond to problems or changing situations in advance, through the development of a formal production at a professional level.
  • SS11. Efficiently planning and organising the personal or team work processes of a design project, structuring and prioritising its phases, tasks and responsibilities and, subsequently, evaluating the results obtained according to the previous challenges.



  • Observation of participation
  • Monitoring of the work produced
  • Specific tests
  • Realisation of works or projects